WU-CVGL / BAD-Gaussians

[ECCV 2024] "BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting". ⚡Train a scene from real-world blurry images in minutes!
https://lingzhezhao.github.io/BAD-Gaussians/
Apache License 2.0
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What is the difference betwenn the BAD-NeRF and BAD-Gaussians. #21

Closed chenkang455 closed 2 months ago

LingzheZhao commented 2 months ago

Hello, thanks for your interest in our work.

BAD-Gaussians is the first open-source project that provides motion-deblurring for 3DGS. It is aimed to become the successor of BAD-NeRF, for its much faster training speed, real-time rendering capability and superior performance.

This code base was built on top of our previous open-source project that re-implements BAD-NeRF in the nerfstudio framework. The core code has been completely refactored compared to BAD-NeRF, and we tried our best to keep the code base simple and easy to follow, following the the style guides of the community.

chenkang455 commented 2 months ago

Hello, thanks for your interest in our work.

BAD-Gaussians is the first open-source project that provides motion-deblurring for 3DGS. It is aimed to become the successor of BAD-NeRF, for its much faster training speed, real-time rendering capability and superior performance.

This code base was built on top of our previous open-source project that re-implements BAD-NeRF in the nerfstudio framework. The core code has been completely refactored compared to BAD-NeRF, and we tried our best to keep the code base simple and easy to follow, following the the style guides of the community.

Thanks a lot for your detailed response!

chenkang455 commented 2 months ago

Hi, @LingzheZhao sry to bother you again. I am curious about the performance of BAD-Gaussian on the 360 scene like lego. Can the BAD-Gaussian converge nicely on the 360 scene?

Thx a lot!

LingzheZhao commented 2 months ago

Hi, @chenkang455, yes it can, because 3DGS itself works nicely on 360 (object-centric) scenes, unlike original BAD-NeRF was designed for LLFF datasets with NDC scene contraction.

In fact, lots of NeRF-based implicit methods, need special modeling of scene contraction, while 3DGS-based methods usually do not.

chenkang455 commented 2 months ago

Hi, @chenkang455, yes it can, because 3DGS itself works nicely on 360 (object-centric) scenes, unlike original BAD-NeRF was designed for LLFF datasets with NDC scene contraction.

In fact, lots of NeRF-based implicit methods, need special modeling of scene contraction, while 3DGS-based methods usually do not.

I get it, thanks for your detailed response again. 😊