Open chenkang455 opened 21 hours ago
Hi @chenkang455, thank you very much for your continued interest in our work!
To analyze this issue, I'm curious if you used COLMAP to initialize the camera poses and point cloud with the blurred Lego images? If so, I suggest investigating the error between the estimated pose and the GT pose. Our approach may fail if COLMAP does not give a proper initialization.
Also, if possible, could you share the data so that we can reproduce and analyze this issue?
Hi @chenkang455, thank you very much for your continued interest in our work!
To analyze this issue, I'm curious if you used COLMAP to initialize the camera poses and point cloud with the blurred Lego images? If so, I suggest investigating the error between the estimated pose and the GT pose. Our approach may fail if COLMAP does not give a proper initialization.
Also, if possible, could you share the data so that we can reproduce and analyze this issue?
Hi @LingzheZhao , thanks for your reply! I didn't use the COLMAP to initialize the camera pose. I utilize the trasform.json from the Blender
directly like the vanilla nerf.
I have tried applying the ns-process
on the sharp image folder to get the camera pose by the COLMAP but it failed owing to some reasons.
My lego dataset can be downloaded from this link: https://pan.baidu.com/s/1U7qUCEzJYRI2sGaJ-jWNhA?pwd=8poe .
And my code modification from the BAD-Gaussain
is shown below:
"""Data parser for blender dataset"""
from __future__ import annotations
from dataclasses import dataclass, field
from pathlib import Path
from typing import Type
import imageio
import numpy as np
import torch
import os
from tqdm import tqdm
from nerfstudio.cameras.cameras import Cameras, CameraType
from nerfstudio.data.dataparsers.base_dataparser import DataParser, DataParserConfig, DataparserOutputs
from nerfstudio.data.scene_box import SceneBox
from nerfstudio.utils.colors import get_color
from nerfstudio.utils.io import load_from_json
@dataclass
class BlenderDataParserConfig(DataParserConfig):
"""Blender dataset parser config"""
_target: Type = field(default_factory=lambda: Blender)
"""target class to instantiate"""
data: Path = Path("nerf_synthetic/lego")
"""Directory specifying location of data."""
scale_factor: float = 0.5
"""How much to scale the camera origins by."""
alpha_color: str = "white"
"""alpha color of background"""
@dataclass
class Blender(DataParser):
"""Blender Dataset
Some of this code comes from https://github.com/yenchenlin/nerf-pytorch/blob/master/load_blender.py#L37.
"""
config: BlenderDataParserConfig
def __init__(self, config: BlenderDataParserConfig):
super().__init__(config=config)
self.data: Path = config.data
self.scale_factor: float = config.scale_factor
self.alpha_color = config.alpha_color
if self.alpha_color is not None:
self.alpha_color_tensor = get_color(self.alpha_color)
else:
self.alpha_color_tensor = None
def _generate_dataparser_outputs(self, split="train"):
meta = load_from_json(self.data / f"transforms_{split}.json")
image_filenames = []
poses = []
blur_folder = os.path.join(self.data,split,"blur_data")
for blur_name in tqdm(sorted(os.listdir(blur_folder))):
image_name = blur_name.split('.')[0] + '.png'
idx = int(image_name.split('.')[0])
fname = Path(os.path.join(blur_folder,image_name))
image_filenames.append(fname)
poses.append(np.array(meta['frames'][idx]["transform_matrix"]))
poses = np.array(poses).astype(np.float32)
img_0 = imageio.v2.imread(image_filenames[0])
image_height, image_width = img_0.shape[:2]
camera_angle_x = float(meta["camera_angle_x"])
focal_length = 0.5 * image_width / np.tan(0.5 * camera_angle_x)
cx = image_width / 2.0
cy = image_height / 2.0
camera_to_world = torch.from_numpy(poses[:, :3]) # camera to world transform
# in x,y,z order
camera_to_world[..., 3] *= self.scale_factor
scene_box = SceneBox(aabb=torch.tensor([[-1.5, -1.5, -1.5], [1.5, 1.5, 1.5]], dtype=torch.float32))
cameras = Cameras(
camera_to_worlds=camera_to_world,
fx=focal_length,
fy=focal_length,
cx=cx,
cy=cy,
camera_type=CameraType.PERSPECTIVE,
)
dataparser_outputs = DataparserOutputs(
image_filenames=image_filenames,
cameras=cameras,
alpha_color=self.alpha_color_tensor,
scene_box=scene_box,
dataparser_scale=self.scale_factor,
)
return dataparser_outputs
It should be noted that the filename in transform.json
is wrong. While reading the pose, I utilize the idx to index poses.append(np.array(meta['frames'][idx]["transform_matrix"]))
.
This dataset reading format has been shown correct on the vanilla nerf/3dgs, so you can believe that this data reading format is correct.
Thanks a lot for your help!!!
Hi @LingzheZhao , thanks for your great work. While applying the BAD-Gaussian on the 360 scene like lego, I encounter the following problems and I am looking for your help.
My reconstructed scene is severely destroyed shown as below:
It seems that rays are blocked by something.
My default input image is shown below:
And my modified dataparser code is:
Can you help me figure it out? Thx a lot. By the way, I encounter similar problems in the BAD-NeRF https://github.com/WU-CVGL/BAD-NeRF/issues/9