WWPOL / Earth-Invader

WWPOL entry for JS13K. Play it here >>>
http://wwpol.github.io/Earth-Invader
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Sounds may need touchups/replacements #14

Closed ROODAY closed 10 years ago

e-lain commented 10 years ago

What are we currently using for sounds?

ROODAY commented 10 years ago

JSFXR. basically we get random sounds and get the params to make em, and we pass them to jsfxr to create them on the spot

e-lain commented 10 years ago

Doesn't that put a hugely unnecessary load on the system running the game? Why don't we just make low res sound files?

liboan commented 10 years ago

Space. The shittiest files we could make came out to ~1 kb

On Wed, Sep 10, 2014 at 9:56 AM, Matthew notifications@github.com wrote:

Doesn't that put a hugely unnecessary load on the system running the game? Why don't we just make low res sound files?

— Reply to this email directly or view it on GitHub https://github.com/WWPOL/Earth-Invader/issues/14#issuecomment-55118142.

Sent from my Windows PC

ROODAY commented 10 years ago

To increase performance we could try running the params through jsfxr once, and then just reference that as the source. I'll test that after everything else is done.

ROODAY commented 10 years ago

ditched