Closed ROODAY closed 10 years ago
JSFXR. basically we get random sounds and get the params to make em, and we pass them to jsfxr to create them on the spot
Doesn't that put a hugely unnecessary load on the system running the game? Why don't we just make low res sound files?
Space. The shittiest files we could make came out to ~1 kb
On Wed, Sep 10, 2014 at 9:56 AM, Matthew notifications@github.com wrote:
Doesn't that put a hugely unnecessary load on the system running the game? Why don't we just make low res sound files?
— Reply to this email directly or view it on GitHub https://github.com/WWPOL/Earth-Invader/issues/14#issuecomment-55118142.
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To increase performance we could try running the params through jsfxr once, and then just reference that as the source. I'll test that after everything else is done.
ditched
What are we currently using for sounds?