Wabere / garglk

Automatically exported from code.google.com/p/garglk
Other
0 stars 0 forks source link

GarGlk: Hyperlinks do not work #53

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Original bug report here:
http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/8f07d5d
c61713428?hl=en#

What is the expected output? What do you see instead?
Inform 6 hyperlinks reportedly work, while Inform 7 ones do not.

Original issue reported on code.google.com by bcressey@gmail.com on 4 Jan 2009 at 1:37

GoogleCodeExporter commented 8 years ago
GarGlk currently compiles using nohyper.c, which adds the hyperlink functions 
but
does not implement any of the behavior.

I'll check Lorenzo's project and see how his hyperlink support works.

Original comment by bcressey@gmail.com on 6 Jan 2009 at 12:11

GoogleCodeExporter commented 8 years ago
Hi Ben,

I would first like to offer my services as a documenter/tester for the Linux
platform; it's hard enough to develop let alone writing all the related
installation/usage documentation.

I found Garglk's hyperlink not currently active. I may have an interesting 
insight
using gargoyle_mod:

  1) Hyperlinks written in I6 work.
  2) Hyperlinks written in I7 do not work

I confirmed the results using Zag. You may see the details in your google groups
thread above.

If I may provide a "wishlist" request: The blue/underlined hyperlinked text 
rendered
by gargoyle_mod is a little old-fashioned. Perhaps a nice light-grey italic 
would
work better.

Thanks to both you and the gargoyle_mod team for making such aesthetically 
pleasing
software.

Best,

-Coop

Original comment by d.cooper...@gmail.com on 7 Jan 2009 at 12:52

GoogleCodeExporter commented 8 years ago
Welcome to the project, Coop.  Happy to have you in whatever capacity you'd 
like to
participate.

Hyperlink styles are definitely a concern, given Gargoyle's aesthetics.  And 
blue
underlined hyperlinks are yucky.  My first thought is to implement a very
conservative default - essentially, no color style at all, and a subtle 
underline
effect, perhaps a dashed or dotted line.  The cursor would also need to change 
when
the mouse was over a hyperlink.

The .ini file would then to allow the player (or game author) to specify link 
color,
underline color, and underline type (dotted, dashed, solid, none).

My reading of the Glk spec suggests that it doesn't provide for multiple 
hyperlink
styles, all active at once.

Original comment by bcressey@gmail.com on 7 Jan 2009 at 11:36

GoogleCodeExporter commented 8 years ago
No, Glk doesn't provide style for hyperlinks. This is responsability of the
interpreter's implementation of Glk library. :P

One posibility: add a line in garglk.ini for the color and style of hyperlinks. 
:)

Eliuk.

Original comment by eliukb...@gmail.com on 9 Jan 2009 at 4:40

GoogleCodeExporter commented 8 years ago
Fixed in r217.  (Whew!)

Original comment by bcressey@gmail.com on 19 Jun 2009 at 9:51

GoogleCodeExporter commented 8 years ago

Original comment by bcressey@gmail.com on 19 Jun 2009 at 10:57