Open AlanDrake opened 3 months ago
Thanks for the Bug report. I'll pass this on to Rexabyte.
I'm adding another two (always about materials):
~~4. Modified mats aren't using the expected nearest neighbour texture filtering (pic: original mat vs cloned mat) ~~ May be fixed by PR #22 if good enough
material
takes precedence over damagedMaterial
Merged your small fixes. Thx
I don't know how to fix 3 and 5
1.wackydb_save_material
is case-sensitive, but it can replace the correct material string with a random prefab one of different casing, likeblackmarble
toBlackMarble
,cryptkey
toCryptKey
, which are incorrect and fail. This makes it impossible to save certain materials.2.wackydb_save_material
throws a IndexOutOfRangeException when called without argumentsoverwrite: true
and then use the original mat.