Before saving (exporting forge objects -> starting a new round)
After saving and reloading the map
Steps to reproduce:
1) Open the blender file, start a forge world session
2) Place an object (in my example, "Wall, Coliseum")
3) Rotate object so that its flat
4) Make an array from the object
5) Export to forge, start new round, everything looks fine
6) Save the map
7) Load the map, notice that the objects are now misaligned
Now, I realize that this is most likely an error with forge itself, but I'm wondering if there's something I'm missing or some workaround.
Before saving (exporting forge objects -> starting a new round)
After saving and reloading the map
Steps to reproduce: 1) Open the blender file, start a forge world session 2) Place an object (in my example, "Wall, Coliseum") 3) Rotate object so that its flat 4) Make an array from the object 5) Export to forge, start new round, everything looks fine 6) Save the map 7) Load the map, notice that the objects are now misaligned
Now, I realize that this is most likely an error with forge itself, but I'm wondering if there's something I'm missing or some workaround.