Closed WagnerWagnerWagnerWagnerWagnerWagnerWag closed 10 years ago
should be currently fixed in all of these rooms, but I'll leave it unclosed just to remind us.
since it's fixed and i think everyone gets the picture, also since it was kind of my goal to get us down to 50 bugs before i go to sleep, i'll close this for now
I know the door nodes position coleSprite when he enters the scene through a door. But when the player opens a level through the Level Select screen, they start wherever coleSprite was last positioned in the editor. So let's just make sure coleSprite is always positioned at the beginning of a level in the trunk.