The player now has sound effects for jumping and starting a wall-run, but these sounds don't player every time you jump or start a wall-run. I suspect it is because there are so many sound effects (jump, wall-run, footSteps, shovel-clank, land from jump, etc.) vying to use the same AudioSource, which can only play one sound effect at a time, that the channel gets clogged and some sounds aren't played.
The player now has sound effects for jumping and starting a wall-run, but these sounds don't player every time you jump or start a wall-run. I suspect it is because there are so many sound effects (jump, wall-run, footSteps, shovel-clank, land from jump, etc.) vying to use the same AudioSource, which can only play one sound effect at a time, that the channel gets clogged and some sounds aren't played.