Closed Chitvan closed 10 years ago
Same thing happens in rickRoom. Seems like pausing the game causes BattleScript_NPC to activate. @DaronLee or @JustinHunter know why?
The problem was that keyboard input of key 'O' , was set to make NPC players to be angry for testing. I changed the BattleScript_NPC to detect input key 'I' instead of 'O'.
if(Input.GetKeyUp(KeyCode.O)) SetAngry (true);//starts battle when O is pressed for testing.
However, this raises a big bug which is why is Rick's animation playing Cole animation?! Opening a bug for this.
hahahaha
On Sat, May 10, 2014 at 3:19 PM, Chitvan notifications@github.com wrote:
Closed #419 https://github.com/isstexas/COLE/issues/419.
— Reply to this email directly or view it on GitHubhttps://github.com/isstexas/COLE/issues/419#event-119847828 .
They start attacking Cole.