AnimatedGif only uses a static delay time of first frame and can not handle variable delay times (see #26).
Unfortunately I saw some rare GIF files, where the first frame had no delay time at all (delay time = 0ms -> infinity fps). In some cases often the later frames include a valid delay time.
But since AnimatedGif only supports a static delay time the GIF was running way too fast.
AnimatedGif only uses a static delay time of first frame and can not handle variable delay times (see #26).
Unfortunately I saw some rare GIF files, where the first frame had no delay time at all (delay time = 0ms -> infinity fps). In some cases often the later frames include a valid delay time.
But since AnimatedGif only supports a static delay time the GIF was running way too fast.