Closed Walther closed 9 months ago
Implements spectral rendering and dispersive materials.
Wavelength-based rendering is able to simulate light dispersion: light pointed towards a prism will cast a rainbow.
Additionally, there's a massive overhaul of the entire color system of the renderer. This should be much, much more accurate now
Implements spectral rendering and dispersive materials.
Wavelength-based rendering is able to simulate light dispersion: light pointed towards a prism will cast a rainbow.
Additionally, there's a massive overhaul of the entire color system of the renderer. This should be much, much more accurate now