Walther / clovers

Ray Tracing in Rust
https://walther.github.io/clovers/clovers/
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feature: spectral rendering #187

Closed Walther closed 9 months ago

Walther commented 10 months ago

Implements spectral rendering and dispersive materials.

Wavelength-based rendering is able to simulate light dispersion: light pointed towards a prism will cast a rainbow.

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Additionally, there's a massive overhaul of the entire color system of the renderer. This should be much, much more accurate now

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