Walther / clovers

Ray Tracing in Rust
https://walther.github.io/clovers/clovers/
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Improved Colors #68

Closed Walther closed 8 months ago

Walther commented 3 years ago

Currently, Color is a simple rgb three float struct.

Color could, for example:

Alternatively, consider spectral rendering - each ray only consisting of a single wavelength, reflecting and refracting differently based on the material and wavelength. See https://github.com/Walther/clovers/issues/16