Walther / clovers

Ray Tracing in Rust
https://walther.github.io/clovers/clovers/
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Additional color input methods #83

Closed Walther closed 2 years ago

Walther commented 3 years ago

Currently, the scene files can only specify the color as a list of floats, one per RGB component, with 0.0 being no reflected light, 1.0 being maximum reflectance on that component, and values above 1.0 being an emitting surface (i.e. operates as a light source).

Would be nice to have at least:

Walther commented 2 years ago

Closing as duplicate of https://github.com/Walther/clovers/issues/68