Currently, the scene files can only specify the color as a list of floats, one per RGB component, with 0.0 being no reflected light, 1.0 being maximum reflectance on that component, and values above 1.0 being an emitting surface (i.e. operates as a light source).
Currently, the scene files can only specify the color as a list of floats, one per RGB component, with 0.0 being no reflected light, 1.0 being maximum reflectance on that component, and values above 1.0 being an emitting surface (i.e. operates as a light source).
Would be nice to have at least:
#ff8d0c
rgb(255, 141, 12)