Describe the bug
IEDs placed from the module do not detonate when destroyed.
i.e. a sapper places a demolition charge to detonate the IED, the IED will be killed but the object remain and no secondary explosive.
To Reproduce
Steps to reproduce the behavior:
Place IED using module
"kill" the IED (shoot it, use an explosive next to it, set health to 0 in Zeus)
Expected behavior
IED is expected to detonate, or be removed/destroyed. If not all the time then some of the time
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Tested with Workshop versions of ACE, CBA, ZEN and RID
Describe the bug IEDs placed from the module do not detonate when destroyed. i.e. a sapper places a demolition charge to detonate the IED, the IED will be killed but the object remain and no secondary explosive.
To Reproduce Steps to reproduce the behavior:
Expected behavior IED is expected to detonate, or be removed/destroyed. If not all the time then some of the time
Screenshots If applicable, add screenshots to help explain your problem.
Additional context Tested with Workshop versions of ACE, CBA, ZEN and RID