Currently use "mm" as QGraphicsScene unit. This simplifies math, but means that QGraphics functions with integer precision can't show anything smaller than 1mm. Most obvious impact in in QBrush (see issue #8).
May need a "resolution" setting. All (x,y) values would have to be converted to/from mm.
Currently use "mm" as QGraphicsScene unit. This simplifies math, but means that QGraphics functions with integer precision can't show anything smaller than 1mm. Most obvious impact in in QBrush (see issue #8).
May need a "resolution" setting. All (x,y) values would have to be converted to/from mm.