Open GoogleCodeExporter opened 8 years ago
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%attack bonus Mean numbers from skills, than increasing your attack. Eg.
"Devotion" = 40, "sharpen arrows" = 10, "rage spell" = 15 etc (Provide valure
without "%")
Enchant wep dmg Mean number next to min-max weapon damage. Eg. 1h weapon
enchanted +10 = 20, 2h weapon enchanted to +10 = +40 etc
Attack bonuses Pooled attack valure from: manastones, jewerly, wepon bonus
stats, food. This IS NOT valure from tooltip.
Skill max damage: Skill maximum damage readed from skill decryption. If you
want, you can provide avg skill dmg according to this formula: skill_min dmg +
skill_max dmg /2
more information and newest version available @ aioncalculator.blogspot.com
Original comment by java...@gmail.com
on 8 Mar 2011 at 11:22
more...
-- link
http://www.aioncalc.com/app1.php
http://www.aionsource.com/topic/37553-combination-of-attackcrit-stones-for-max-d
ps/
Original comment by java...@gmail.com
on 8 Mar 2011 at 11:41
more...
-- link
http://www.wolframalpha.com/input/?i=maximum+(150+%2B+(x*4))+*+(1+%2B+((20+-+x)+
*+0.02))+for+0+%3C%3D+x+%3C%3D+20
Original comment by java...@gmail.com
on 8 Mar 2011 at 11:41
-- temp fix (not good but work...)
Index:
GameServer/src/main/java/com/aionemu/gameserver/utils/stats/StatFunctions.java
===================================================================
---
GameServer/src/main/java/com/aionemu/gameserver/utils/stats/StatFunctions.java (
revision 522)
+++
GameServer/src/main/java/com/aionemu/gameserver/utils/stats/StatFunctions.java (
working copy)
@@ -436,8 +436,8 @@
float totalBoostMagicalSkill = sgs.getMagicalBoost().getCurrent();
- float damages = (baseDamages * sgs.getKnowledge().getCurrent() /
100f)+(totalBoostMagicalSkill / 5);
- damages = Math.round((damages * 100f / tgs.getKnowledge().getCurrent()));
+ float damages = (baseDamages * sgs.getKnowledge().getCurrent() / 100f) +
(totalBoostMagicalSkill / 5);
+ damages = Math.round((damages * 240f / tgs.getKnowledge().getCurrent()));
//adjusting baseDamages according to attacker and target level
//
damages = adjustDamages(speller, target, damages);
** after patched Gladiator(AoE) damage is high! **
Original comment by java...@gmail.com
on 26 Mar 2011 at 4:52
Original issue reported on code.google.com by
java...@gmail.com
on 6 Mar 2011 at 10:36