Closed Waog closed 9 years ago
if a local player collides with a remote astroid the velocity is not updated equally to collision with a local astroid.
continue work on Asteroid.onUpdateMe() ... which is called for local astroids also now.
there seems to be no self-call. Maybe webRTC prevents sending messages to oneself.
if a local player collides with a remote astroid the velocity is not updated equally to collision with a local astroid.