Waog / gj_2014_07

berlin mini game jam juli 2014
GNU General Public License v3.0
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Alien visual update and perspective #4

Open hectorblanco opened 9 years ago

hectorblanco commented 9 years ago

Hey! I would like to show you the image update for the alien and the spaceship:

In the end, I liked the idea of something not cute but somehow "funny". I hope you like it :) Laura totally did! alien side 1

vu abs

I changed already the image of the spaceship, the one that was on Dropbox.

I would like to know if we will keep the same size for everything (alien, map, spaceship and monster(s)) or if you want to make it bigger? in any case I would like to know the size to upload the correct one for you.

Waog commented 9 years ago

I like how they look. This comic style is normally well suited for mobile games. I can't tell you which size they should have and would leave the ask to decide on that up to you as our artist. Currently I belive they are to small for mobile screens. But I opened a new Issue for discussions about that: #5

The squares under the aliens look like you plan for the iso-perspective, while I though we decided for overhead perspective in #3 . Did you consider this?

lauraluiz commented 9 years ago

I think the squares are just an aid for drawing, the differences between overhead and ISO perspective for the characters are more evident programmatically than they are in the drawing phase. Is it going to make any difference when you place them in the game?

lauraluiz commented 9 years ago

@Waog just to make sure, the characters will have to move up, down, left, right and all diagonals, right? So we will need 8 different perspectives for them. Or does it not make sense to draw diagonals because of the game engine limitations?

Waog commented 9 years ago

ok, I just wanted to make sure, we strive for the same game :) The current alien graphics work well in both perspectives.

Since I wanted to make it a mobile game, we're not restricted to 8 directions anymore. The player can walk in 360°. But I don't need 360 different graphics for that... 180 are enough.... just kidding ;)

If the graphics can be mirrored (the aliens need to be symmetric for that... e.g. no item in only one hand), 5 perspectives should be enough: move-down, move-sidewards, move-up and the intermediate steps.