Warcraft-GoA-Development-Team / Warcraft-Guardians-of-Azeroth-2

"Guardians of Azeroth" is a mod for Crusader Kings 3 with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
83 stars 65 forks source link

Seducers Tradition #1322

Open Grekopithikos opened 9 months ago

Grekopithikos commented 9 months ago

Changelog:

Developer changelog:

How to test:

helloruhe commented 1 month ago

@Grekopithikos what needs to be done for this to be merged ?

Grekopithikos commented 1 month ago

@Grekopithikos what needs to be done for this to be merged ?

For someone to test it

Rimaka94 commented 1 month ago
  1. SCHEME_PRESTIGE_LEVEL_MODIFIER needs localization
    In-game example

image

  1. Completing Seduction schemes successfully as Sayaad/Sayaadi with Seducers tradition is not granting Prestige nor Renown, only Piety.

  2. Failing a Seduction scheme as Sayaad/Sayaadi with Seducers tradition is not inflicting stress on scheme failures.

    In-game example

image

  1. When hovering over the Predicted Success Chance I don't see the +15% for the All Sayaadi Characters 'Seduce Scheme Power +15%' from Seducers tradition maybe it's just not showing in the tooltip?
Raged50 commented 1 month ago

Hey Grek

Last time I reviewed this I wasn't happy with the current implementation of the Seducers tradition. Namely, I mentioned that the double prestige gain from seducing was already overpowered because tribal rulers can use it to indefinitely upkeep a large MAA army that is funded by seducing king~ tier rulers.

What you've designed currently is more applicable to the race trait itself rather than a culture, and I don't have any issues with the sayaadi race being able to do 2 seduction schemes at the same time.

I would suggest you have a look at the vanilla CK3 traditions and go back to the drawing board and revisit how this can be better implemented, and my suggestions might look something like the following:

-15 Same culture opinion for Content trait +15 Same culture opinion for Lustful trait -30 Same culture opinion for Celibate trait +10 Seduction Scheme success chance +10 Hostile Seduction Scheme success chance Lustful trait is more common +30 Same culture opinion for Seducer trait

You could also look at implementing something like all holdings have increased tax but have a heavily reduced plague resistance modifier, or have a decision to create a unique building or allow seducers to create their own building.

For now in its current design I do not support the above concept.