"Guardians of Azeroth" is a mod for Crusader Kings 3 with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
I adressed the issues from there in some fix commits.
Changelog:
Heavily reworked the character and title history of Pandaria
Split Pandaren into five on-map cultures with distinct traditions
Tweaked Titanic religion/ Thunder King faith
Added Coat of Arms to many dynasties and titles in Pandaria
Added a decision to Unify Pandaria
Added a decision to Revive the Thunder King as the Zandalari or Mogu
Added the Thunder King Crisis, which may be triggered via decision or spawned randomly
Added a Thunder King gamerule
Developer changelog:
Heavily reworked character history of Pandaria - Added many lore characters
Heavily tweaked Pandaria title setup - Changed many place names to be more accurate, added/changed many title holders
Tweaked the province history setup regarding holdings, faiths and cultures
Made the Temples of the August Celestials as well as the Monk Orders theocratic, added some republics
Flavorized titles for many Pandaria cultures (Theocracies now use Master, Grand Master, etc)
Split Pandaren into five on-map cultures with distinct traditions
Tweaked Titanic religion/ Thunder King faith; minor changes to Pandaren religion (Added some more localization)
Added Lei Shen the Thunder King as a historical ruler for the Empire of Pandaria
Added Coat of Arms to many dynasties and titles in Pandaria
Mogu namelist now use dynasty names on **map
Added a new event background, two new decision backgrounds
Added a Mogu theme cue for events**
Added a Decision to Unify Pandaria, localized differently depending on culture - Unites all de jure Empires in Pandaria, including Mantid if it is controlled
Added two Decisions to Revive the Thunder King, one for Mogu and one for Zandalari with minor differences
Added Thunder King Crisis
Added Thunder King game concept
Added Thunder King game rule, for the Thunder King Crisis to spawn randomly
Added Thunder King Trait
Removed Herobrine
Tests:
[ ] There are no errors in wc files in Documents\Paradox Interactive\Crusader Kings III\logs\error.log except portrait_decals.cpp:101 - Only sort of! I worked hard on removing any errors related to my content, but there are still a number of other errors that may be caused by other commits.
[x] The mod takes less than 5.5 GB in the Task Manager (Windows)
How to test:
[ ] Please test the Decision to revive the thunder king both from the Zandalari and Mogu perspective!
[ ] Please check that the Thunder King behaves properly as an AI! (Declaring Grand Invasion wars on Pandaria)
[x] Please verify the Mogu Empire disbands correctly upon his death (Alongside a news event)
[ ] Please test the Decision to Unify Pandaria (Useable by anyone on Pandaria, but flavorized if you do it as Pandaren or Mogu)
[ ] Please have a look if you spot anything strange regarding titles/characters (500 year old Pandaren, someone who marries their own mom, other weird behavior)
Note: Made a new commit, as I messed up the old branch. See this; https://github.com/Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth-2/pull/1372
I adressed the issues from there in some fix commits.
Changelog:
Developer changelog:
Tests:
wc
files inDocuments\Paradox Interactive\Crusader Kings III\logs\error.log
exceptportrait_decals.cpp:101
- Only sort of! I worked hard on removing any errors related to my content, but there are still a number of other errors that may be caused by other commits.How to test:
Neat Chart for the Crisis