Warcraft-GoA-Development-Team / Warcraft-Guardians-of-Azeroth-2

"Guardians of Azeroth" is a mod for Crusader Kings 3 with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
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Nerubian Suggestions #680

Open BurnedCrusader opened 3 years ago

BurnedCrusader commented 3 years ago

Describe your suggestion in full detail below: As I said under issue #666 I was researching Nerub lore and checked on how things are now in the mod. I decided to compile everything I got here and if it needs to I can split this issue into many small one's for easier management later on. I just decided to dump everything here so I wouldn't forget it or lose it. THIS ISSUE WILL BE SPLIT SLOWLY TO SMALLER ONE'S!

Edit1: removed small religion tweaks suggestion Edit2: Removed disapproved ideas and stuff about Vorus'Arak Edit3: MaAs and nerub arch. Edit4: Nerub faith

zumbak04 commented 3 years ago

Basically after fall of Azjol'Nerub viziers took over remaining society of Nerubs.

Clergy will become lay(it probably should be that from the start in the old faith, but idk)

Lay clergy means priests have no power. Don't really get what you want.

hence "human" sacrifice tenet will be replaced by unrelenting, or even warmonger one(it doesn't make sense to sacrifice someone, especially your own, when you need to survive)

If it's the only reason, it's not said they sacrifice their own race.

BurnedCrusader commented 3 years ago

Basically after fall of Azjol'Nerub viziers took over remaining society of Nerubs. Clergy will become lay(it probably should be that from the start in the old faith, but idk)

Lay clergy means priests have no power. Don't really get what you want.

Oh okay then, ignore that part.

hence "human" sacrifice tenet will be replaced by unrelenting, or even warmonger one(it doesn't make sense to sacrifice someone, especially your own, when you need to survive)

If it's the only reason, it's not said they sacrifice their own race.

Nope, it's not. Why would you sacrifice anyone for some good fortune when you can eat them? I don't think Nerubians mind eating humanoids, so they can eat them. And I think they probably eat something, but it doesn't look like there is alot of food growing or running around either underground or in Northrend(or in Skittering Hollow island).

arithon commented 3 years ago

but it doesn't look like there is alot of food growing or running around either underground or in Northrend(or in Skittering Hollow island)

What about the other inhabitants of the lands?

zumbak04 commented 3 years ago

Why would you sacrifice anyone for some good fortune when you can eat them?

Sacrificial Pits are said to be a part of their lore. I don't see cannibalism as a reason to remove sacrifice. https://wowpedia.fandom.com/wiki/Sacrificial_Pit_(Warcraft_III)

BurnedCrusader commented 3 years ago

Sacrificial Pits are said to be a part of their lore. I don't see cannibalism as a reason to remove sacrifice.

The reason wasn't cannibalism, it was to change it to Unrelenting, since, imo, after fall of their kingdom Nerubians would fight harder against anyone that isn't Nerub. It's probably a stretch, but it would make sense that their beliefs shifted as their society collapsed and old traditions collapsed with it being instead replaced by other one's.

BurnedCrusader commented 3 years ago

What about the other inhabitants of the lands?

I mean, Northrend isn't really populated, cuz it's mostly a tundra or a glacier and race diversity is in the south where Nerubs probably lost ground to Scourge if they had one

zumbak04 commented 3 years ago

The reason wasn't cannibalism, it was to change it to Unrelenting

Mmmkay, it may be a thing.