Warcraft-GoA-Development-Team / Warcraft-Guardians-of-Azeroth-2

"Guardians of Azeroth" is a mod for Crusader Kings 3 with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
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Buff or change effect of Early Modern Governance tech #743

Closed MemeWizard closed 2 years ago

MemeWizard commented 2 years ago

Describe your suggestion in full detail below:

+2 vassal limit doesn't sounds attractive enough to research it for several decades

Click to expand ![image](https://user-images.githubusercontent.com/46576860/138170537-c9735462-a443-42d4-abe9-791f0d37cf75.png)
Gaben1025 commented 2 years ago

I would personally make it +5, what do you think?

MemeWizard commented 2 years ago

Dunno, I wouldn't pick that either, but that's at least a bit better.

Dukes/kings/emperors have a 20/40/60 vassal limit by default. And dukes and counts have a realm size limit of 30 counties, with each county over the limit giving an overextension penalty.

So, this tech is useless for your vassals - barons and counts because they don't have vassals (barons don't count for the vassal limit), and dukes because they can't have that much land without penalties. And I have never really concerned myself with the vassal limit while playing as kings or emperors because their limit is already big enough for me.

How about +5 vassal limit + additional bonus, something like +5% vassal tax contribution?

Gaben1025 commented 2 years ago

Ok I will put that into the spreadsheet and work out the balance

zumbak04 commented 2 years ago

@Gaben1025 @MemeWizard don't forget labels.