Warcraft-GoA-Development-Team / Warcraft-Guardians-of-Azeroth

"Guardians of Azeroth" is a mod with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
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Soul shards quickly lose their usefulness #1876

Open usfshihy opened 3 years ago

usfshihy commented 3 years ago

This is a part of a much larger post I put out earlier. However at the request of a dev, I went out and split it into a set of smaller suggestions.

So I just finished a nearly 40 year playthrough of the Burning Blade clan in Desolace. My goal was to establish something akin to the Old Horde, visibly consorting with demons and ruling with an iron fist, and while I did have a blast exploring the various events and options that you folk have made for this unique playthrough, there were some problems that eventually forced me to stop the run as a whole.

Soul shards quickly lost their usefulness too, I had 6 in my inventory since draining a soul is a convenient way to kill a prisoner without any of the negative reputation modifiers as I was trying to build my fel power anyway. Perhaps a much more advanced function could be added like Summon Higher Demon which would require the use of 5 soul shards in a ritual to summon a far more menacing being. A Dreadlord for example who can act as an upgraded version of the Succubus, boasting a higher intrigue and being far more ruthless. An Eredar warlock who boasts an exceptionally high Learning and so perfect for the role of warlock in your council chamber. Perhaps even a Pit Lord, I mean why not, the pit lord could act as an insane battle commander who cannot be in your council, where his presence of commanding an army could bridge the gap of 500-1000 soldiers, Mannaroth in the War of the ancients killed hundreds with every swing of his glaive. I can already see the unique interactions appearing of a pit lord commanding my army. Considerable balancing would obviously need to be practiced here, making the cooldown time between each ritual 3-5 years and perhaps allowing only 1 Pit Lord to exist in your army at a time, and making a defeat always resulting in the Pit Lord death, as I can't see something as big as that making an escape.