Warcraft-GoA-Development-Team / Warcraft-Guardians-of-Azeroth

"Guardians of Azeroth" is a mod with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic.
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Major Problems with burning legion invasion and current faction system #1880

Open usfshihy opened 3 years ago

usfshihy commented 3 years ago

This is a part of a much larger post I put out earlier. However at the request of a dev, I went out and split it into a set of smaller suggestions.

So I just finished a nearly 40 year playthrough of the Burning Blade clan in Desolace. My goal was to establish something akin to the Old Horde, visibly consorting with demons and ruling with an iron fist, and while I did have a blast exploring the various events and options that you folk have made for this unique playthrough, there were some problems that eventually forced me to stop the run as a whole.

Now let's come back to the Burning Legion invasion; to spare myself from the infighting, I had hoped that I won't have to join them just yet and I could keep working on expanding my lands while the rest of the world fought for survival. I was naïve to say the least, and in 2 months the legion tried to invade me. I do not like the idea of either joining the legion or getting invaded immediately, perhaps a unique chain of events could pop up when the Legion begins their invasion of Azeroth, maybe an uninvited guest would visit my chambers, a Dreadlord, who congratulates me for being such a loyal follower and in his words "bestowes me with the honor" of joining the Legion implying grave consequences if I should turn them away. And perhaps if I do refuse, in typical Nathrezim fashion, I'll start seeing people close to me dying in strange conditions, starting from my advisor, to my wife and perhaps then to my hier, this could really put out the image of fear the Dreadlords are infamous for. Or perhaps another event could spawn, that of a Doomguard marching to my capital with a great horde at his back, demanding that I step down and swear fealty to him and in turn to the Legion or else suffer an early demise, showcasing the less patient and more violent members of the Burning Legion. Now back to the legion invading me, I of course, being the cheater that I am, rolled back to an earlier save and swore fealty to the legion which while it did save me from being invaded, it also meant that I was now part of a large defensive pact against me and I literally could do nothing anymore. Attempting to invade even the tinniest Centaur clan meant that I had to face off with the entirety of Maraudon, something I was just not capable of doing.

And so I rolled back my save again and thought of considering other options, and to my surprise I found out that I was capable of swearing fealty and joining either the Qiraji or The Horde of all things, which is very odd. Since the legion goal is to constantly work on stopping the void lords which C'Thun and the Qiraji as a whole are an extension off, it's hard to see how they'll just allow me to join them and I don't think I need to point out how wrong it is for Thrall allowing a fel orc turned demon with a council resembling a circus of the Twisting Nether's best to join him. However even if I did, the same problem showed up as I were now on the back end of large defensive pact that I cannot contend with. This is a more complex problem to solve tbh, and I see this as one of the more major issues currently in the mod as a whole, as in any long playthrough I had nearly the entire world would have joined one of the larger factions around them rather than preferring neutrality.

zumbak04 commented 2 years ago

This is a more complex problem to solve tbh, and I see this as one of the more major issues currently in the mod as a whole, as in any long playthrough I had nearly the entire world would have joined one of the larger factions around them rather than preferring neutrality.

These are called Coalitions and they can be disabled in the game rules if you want. May results in too big blobs tho.

Of course, you may just wait because Coalitions decay with time if you don't do conquests and have good diplomacy council that lowers your Threat.

So I guess it's already fixed?