Closed timfel closed 8 years ago
(by dinky-dye-aussie) Build 8203 loads games just after you save them as soon as you start, but when you have a big battle after saving, it won't load the save, it just exits.
it keeps telling me the there's an error in "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector - where "vector" is the name of the external file - it doesn't have an extension to it like .cpp, etc...
Anyways it's line 932 which is the following
if (size() <= _Pos)
{ // report error
---> _DEBUG_ERROR("vector subscript out of range"); <--- _SCL_SECURE_OUT_OF_RANGE; }
the arrowed line is the error that is being reported.
(by dinky-dye-aussie) i think it's a Vec2i issue to be honest
(by joris-dauphin) Fix a Saving/loading problem with Missile and Animation-die. now Saving/loading should work.
vector and Vec2i are unrelated (vector is the std:: "array" , Vec2i is a stratagus "Point") as it is a common low level container, most stack error or buffer overflow make these container report error.
For the gold Mine, it is not the game mode where is the bug, but a conflict in animation and unit ID (not fixed yet).
Thanks for the report.
(by joris-dauphin) gold mine animation fixed in trunk (stratagus+wargus).
(by dinky-dye-aussie) Well it seems your fix to the code to make save games load is so far working nicely for me :)
I've been testing the skirmish mode a lot this morning and have been getting whipped hardcore by the computer :) and have had to reload the save games alot, and have done so without a single crash :) So I'm very happy about it working they way it should. If I have any more trouble with it I will let you know, but for now - great work mate :)
I'm testing out build 8201 - here are the bugs
I've even run it in debug mode and there's no message telling me where the error is. My friend is also having the same problem.
Imported from Launchpad using lp2gh.