AI is trying to keep 2x defence towers in base, which is good.
i disable AI first attack with 1x footman, because its just a waste - it maybe serves a purpose as scouting, but AI see everything so why bother (to simulate game with human :-) ? )
i disable 2nd level of upgrades - they are very expensive - not sure if AI follow economy, but if so, this holds him back
i reduce the amount of Cavalry AI produce, so AI transit to spell casters faster, which make the game more diverse (and keeping 6 Knights in base "just in case" is an underperformance
AI is trying to keep 2x defence towers in base, which is good.
i disable AI first attack with 1x footman, because its just a waste - it maybe serves a purpose as scouting, but AI see everything so why bother (to simulate game with human :-) ? )
i disable 2nd level of upgrades - they are very expensive - not sure if AI follow economy, but if so, this holds him back
i reduce the amount of Cavalry AI produce, so AI transit to spell casters faster, which make the game more diverse (and keeping 6 Knights in base "just in case" is an underperformance