Closed Lagi7 closed 3 months ago
Issue found (but not yet the correct fix) move animation action is buggy: last wait (after fully tile move) starts a move again (with sub offset to last position). and so the breakable wait in animation is not from a correct state.
f.ex. it appears on screen that units are attacking from 2 tiles away
or
they hitting empty space, while the representing unit is on different location
on this screen the top grunt is probably located near the TH but the graphic is dispaly in odd location
swordsman is hitting south tile, while orc is on the same tile as footman check where the blood is shed