Closed timfel closed 9 years ago
(by erstmap) I've made the adjustments to scripts/menus/options.lua
I've also added the generic Stratagus header to it.
The copywrite is incomplete as well. Pali added the OpenGL options recently, but I have no idea who the original author is. Probably Jimmy Salmon or Lutz Sammer.
No patch, just the straight LUA file.
(by pali) Please generate patch, so I can apply it to bzr.
What other resolution will be good to support?
(by erstmap)
(by erstmap) There will need to be another patch to deal with the graphics showing up correctly for the hud ingame. I'll take care of it either today or tomorrow.
(by erstmap)
(by erstmap) The changes I've made to the ui.lua files should allow the hud to be drawn with any resolution up to and including 1680x1200.
(by erstmap) I've added a few more resolutions, and have started working on introducing support for 320x240. I'm uploading the LUA here so I don't lose it. :)
I don't believe it's ready to be commited, so no patch as of yet. I still want to introduce sound options.
(by erstmap)
(by erstmap)
b = menu:addCheckBox("1366 x 768", offx + 16_15, offy + 55 + 26_1.4,
13660? That would be a nice screen... ;)
(by pali) Now setting resolution is implemented in
These patches does not solve problems in other game then Wargus.
Better soulution would be Creating function in Stratagus for getting all supported resolution by system and export this function to Lua. Then in game (Wargus, Stargus, ...) will can this function and render checkboxes of supported resolutions.
Any other suggestion for my solution?
(by pali)
I changed format of option -v for setting initial resolution in Stratagus to
(by erstmap) If you haven't already could you add my patches for each race's UI file?
/scripts/human/ui.lua /scripts/orc/ui.lua
My updates make it so it can draw the UI with custom resolutions.
(by pali) Your patches for ui.lua is bad solution. Resultions must be added to warextract.c
(by pali) EDIT: not to warextract.c but to wartool.c
(by dinky-dye-aussie) If it means anything, I have been working on updating all the interface pieces using Photoshop. I have so far only updated the in-game interface that you see when you're actually playing the game. I've mostly been working on the orc one, and have almost finished covering all the resolutions supported - it looks really good with the updated interface - no stretched images anymore, but it still has that semi classic look to it too.
I had a thought about making the interfaces for warcraft 1 as well, and you would only need to modify/create new lua files and then you would have a full working - better looking version of the warcraft 1 game. Just a thought anyways.
I'll have a play with the LUA files sometime once I have all the interface images sorted out, and see if I can put up with playing through warcraft 1 so I can jott down the objectives and units allowed/denied and the same with buildings as well. should be fun.
(by erstmap) Share some pictures. :)
(by fabio-pasini)
I had a thought about making the interfaces for warcraft 1 as well, and you would only need to modify/create new lua files and then you would have a full working - better looking version of the warcraft 1 game. Just a thought anyways.
Hey !! That's cool! :) It would be someting nice to add into War1gus!
Also, Travis, were you able to continue (or finish) those image enhancements?
(by dinky-dye-aussie) I've done a new set of images for the interfaces on both the human and orc interfaces, as I lost my last lot when I installed the latest version of the game files, but they look more amazing again cos I've learnt even more skills with photoshop. I will try to get some screenshots up on my photobucket page or something so I can link them to you here.
I also redesigned the buttons for all the units and buildings, and modified the appropriate LUA ui files to reflect the changes. It's looking more and more like the original but higher res.
(by dinky-dye-aussie) I have put a new screenshot of my interface being used in Wargus - http://forums.stratagus.com/viewtopic.php?f=7&t=2863&sid=40721a6effaf356f149b9cd41eef6fee
I have also modified "options.lua" with a heap of new resolutions, including 1024x600, and have seperated them into 4:3 and Widescreen (16:9/16:10) menus, so now anyone who wants to make the game a certain resolution, can do so easily in the Options menu, in game when playing Wargus.
I'll try and upload my modified options.lua file so poeple can get it to use - just make sure you backup your copy too.
(by dinky-dye-aussie) OK I got no idea how to update the Wargus trunk. so I'll upload the LUA file here.
Just put it in wargus\scripts\menu\
it will ask to replace the existing "options.lua", if you've backed up your original, then go right ahead and say yes :)
If you have any problems let me know.
(by erstmap) I get the impression you didn't look at the discussion at the start of this thread. Now we've got two updated option.lua files.
(by pali) My idea is to fix it properly - not only add some resolutions which somebody wants. Stratagus can now start with any resolution and Wargus and Stargus should have option to specify any resolutions (not only prepaired some from this bug). I will look at this problem in Wargus and Stargus later. I also know that some images in Wargus has hardcoded resolution into images itself...
(by iddqd-mail) I'm wondering why don't use listbox instead of these checkboxes? And don't make a lot of graphics for each resolution, but use the CGraphic:Resize(w,h) function for smaller resolutions. Here is a screenshot showing how I remade the options menu in Doom Wars.
(by pali)
this sounds good. other thing is to remove duplicates graphics for each resolution (in wargus)...
(by ruslannesmashnyy) Wargus come to iOs?
(by bladum) Hi,
I join Wargus team a long time ago but actually did nothing :(
Now i see question about iOS. This is interesting because i work with Corona SDK (based on Lua) to make iOS games under www.bladko.com :)
Currently i just cannot afford to work on free, open source project but want to let you know about me, iOS and Lua :)
Tom
On Sat, Dec 8, 2012 at 1:24 PM, rusix
Wargus come to iOs?
You received this bug notification because you are subscribed to Wargus. https://bugs.launchpad.net/bugs/685144
Title: Add support for more resolutions
Status in Stargus - Starcraft I: In Progress Status in Stratagus: Fix Released Status in Wargus - Warcraft II: In Progress
Bug description: Most of netbooks support 1024x600 resolution, why not add it to the list of options?
To manage notifications about this bug go to: https://bugs.launchpad.net/stargus/+bug/685144/+subscriptions
wielki wojownik o nicość
(by marcthibeault) 1920x1080 would be pretty neat too.
(by janminarik) Mam v notbuku ASUS K53U. Ubuntu 12.04 LTS .Neviem kde som spravil chybu neprekladá mi stránky . Aj Google prekladač upozorní Táto stránka bola preložená -ale ostane nepreložená. Neviem to nastaviť . Potrebujem pomôcť ..... dakujem
(by janminarik) Mam v notbuku ASUS K53U. Ubuntu 12.04 LTS .Neviem kde som spravil chybu neprekladá mi stránky . Aj Google prekladač upozorní Táto stránka bola preložená -ale ostane nepreložená. Neviem to nastaviť . Potrebujem pomôcť ..... dakujem
Most of netbooks support 1024x600 resolution, why not add it to the list of options?
Imported from Launchpad using lp2gh.