Closed sblatnick closed 3 years ago
Thank you for those detailed issues. Some of them we can fix easily, some of them not. Especially since Stratagus is a generic engine for different strategy games and Wargus is just one of them, some Warcraft specific things cannot be easily integrated in the map editor. But I will try to go through the list and comment on what will be fixed how and why :)
Also, I'm glad you like Wargus :)
Saving your progress on a map requires you to enter the name manually again and doesn't prompt to warn you are overwriting an existing file. I suggest "Save" and "Save As" functionality. Also, the main menu doesn't need this functionality.
At least now it will remember the map name, so you can quickly press F11 and "S" to save
Units are still all offered for all players, but there's now additional spacing between orcs, humans, and neutral, to make it easier to see which belongs where
Closing this now, since the fullscreen issue and unit limit issues need to be dealt with separately.
Awesome! Thank you so much!
I just realized there is already a lua function to change the unit limit, just no UI for it: https://stratagus.com/lua_bindings.html
SetAllPlayersUnitLimit
SetAllPlayersBuildingLimit
SetAllPlayersTotalUnitLimit
The In-Game Map Editor has various usability issues.
Specifically:
Nitpicks:
Desktop:
PS: I LOVE Wargus. Brings back all of the nostalgia and allows me to run on linux without using wine, plus adds features! Great project! I hope this feedback helps!