Closed Bomfunk closed 2 years ago
Confirm that. The problem is in the continuous lua-files checksum calculation. Every time when any lua-file is loaded checksum is updated. And you will be able to join only if both of client and host checksums are equal. But if order of loading lua-files inconsistent on both machines - they are can't be the same.
This is fixed on master, we do less agressive checksumming now
Describe the bug After one multiplayer game is successfully played and another one is created, the client no longer can connect, getting the "Incompatible lua files" error, even though both games are the same version, and the data files were copied from one PC to another.
To Reproduce Steps to reproduce the behavior:
Expected behavior Successful connection.
Screenshots and Logs Gathered logs: https://drive.google.com/file/d/1mc6GWZmkBgbsX9h3Crgd0XrG3ROnIxIZ/view?usp=sharing
Desktop (please complete the following information):