Closed Bomfunk closed 2 years ago
Thanks! This is super helpful. I can see it got out of whack:
-25034: 91 unit-peasant 20 P6 Refs 2: CC7DD17B 117,85 0,29
+25034: 91 unit-peasant 20 P6 Refs 3: CC7DD17B 116,87 29,-29
Before this cycle, everything is exactly the same in both client and server, but here player 7 (client) suddenly has a peasant at location 117,85 where player 7 sees the same peasant at 116,87. And from there, everything goes bad. Now I need to figure out how that happened :)
I got further with this, it seems I can reproduce this bug now. It's something to do with pathfinding back from a goldmine to the town hall.
This specific issue is fixed.
Describe the bug Sometimes after some time of playing multiplayer (local game) suddenly one of the players gets an " sent bad command", which is followed by many "network out of sync" messages before and/or after. After this the game crashes for one of the players, leaving the other one alone playing.
To Reproduce Steps to reproduce the behavior:
Expected behavior The game is uninterrupted until the end of the scenario.
Screenshots and Logs This is an archive of logs for the 2 most recent times I have reproduced this on the same map. It is about 260 MB but be careful - it can extract to about 5 GB, as both Wargus instances were launched with "-i -p". https://drive.google.com/file/d/11X759nNDQ5XHlUym7n2UuTQPYQogB8Mp/view?usp=sharing
Desktop (please complete the following information):