Open SenhorFlibble opened 2 years ago
Have you tested if it works with all the available maps?
Thanks!
Have you tested if it works with all the available maps?
As I mentioned in the issue description, some maps (e.g. (2)forgotten-forest) crash Wargus, and this was the case in 2.4.3 too. My current level of understanding of the scripts does not allow me to identify the cause of the problems. It appears that some of tem might come from an earlier stage of development and were not fully updated to work with the AI scripts.
For the Motherland has two different versions. Two maps use version 2012 and the rest use 2014.
The fork includes a bunch of changes which were never added to the main branch when Wargus was moved from Launchpad to GitHub.
The key difference are the changes to the Frontier Force missions. They have a bunch of beta things. Worth checking out if you are interested in AT.
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From: SenhorFlibble @.> Sent: Thursday, January 13, 2022 1:09:26 AM To: Wargus/wargus @.> Cc: Subscribed @.***> Subject: Re: [Wargus/wargus] Fixes #415 (PR #416)
Thanks!
Have you tested if it works with all the available maps?
As I mentioned in the issue description, some maps (e.g. (2)forgotten-forest) crash Wargus, and this was the case in 2.4.3 too. My current level of understanding of the scripts does not allow me to identify the cause of the problems. It appears that some of tem might come from an earlier stage of development and were not fully updated to work with the AI scripts.
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I think I do prefer @SimoneStarace's approach to this, since it separates the scripts a bit more cleanly. I know, the entire lua codebase is a big mess, but we should try to move (slowly) towards having things more clearly separated, having things un- and re-loadable separately etc.
Overall, I'm happy to include these scripts, I just need some time to think about how I can help structure it better.
I think I do prefer @SimoneStarace's approach to this, since it separates the scripts a bit more cleanly. I know, the entire lua codebase is a big mess, but we should try to move (slowly) towards having things more clearly separated, having things un- and re-loadable separately etc.
Overall, I'm happy to include these scripts, I just need some time to think about how I can help structure it better.
I can make a pull request with only the For the Motherland file being changed if you want.
Restore scripts in cannoo directory with extra units, spells, upgrades and buttons for the For the Motherland game mode, and their loading on startup.
For the Motherland mode does not work without these scripts.