Describe the bug
AI players in multi-player game do not progress. They mine a single gold, then sit around (do not build town hall, etc.)
To Reproduce
Using two computers...
Computer 1: create a (local) multiplayer game
multi-player settings:
Map: Classic/A continent to explore.pud.smp.gz (8 player map)
The "dedicated AI server" option selected or not doesn't seem to make any difference.
removed fog of war, and set terrain to explored so that I can see what AI is doing...
race, units, resources all map default
Add an AI player to the list.
On computer 2:
Join local game, connect to auto-discovered ip, select ready
Computer 1: verify computer 2 has joined, player 2 ready, AI player appears on player list, start the game.
Expected Behavior
AI player immediately builds a town hall, collects resources, continues building, engages other players.
Describe the bug AI players in multi-player game do not progress. They mine a single gold, then sit around (do not build town hall, etc.)
To Reproduce Using two computers... Computer 1: create a (local) multiplayer game multi-player settings: Map: Classic/A continent to explore.pud.smp.gz (8 player map) The "dedicated AI server" option selected or not doesn't seem to make any difference. removed fog of war, and set terrain to explored so that I can see what AI is doing... race, units, resources all map default Add an AI player to the list.
On computer 2: Join local game, connect to auto-discovered ip, select ready
Computer 1: verify computer 2 has joined, player 2 ready, AI player appears on player list, start the game.
Expected Behavior AI player immediately builds a town hall, collects resources, continues building, engages other players.
Desktop I'm building Wargus on two Macs using the Stratagus MacOs build instructions
And @shinra-electric 's regression to #584 mentioned in issue #438 to fix the font issues.
Mac1: M1 running macOS 14.2.1 Mac2: Intel running macOS 11.7.10
Data extraction working well (except for the data extraction source code folder and font issues mentioned in #438)