Wargus / wargus

Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales
GNU General Public License v2.0
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Bugs with Ships and Missles #74

Closed timfel closed 8 years ago

timfel commented 8 years ago

My friend who is testing the builds with me told me today that the following bugs are present in wargus.

Ships do not face the way they are firing (i.e. cannon balls come out the side of the ship in warcraft 2, not the front or back as they do in wargus).

Also the flying machines that belong to the enemy AI just sit there doing nothing when they should explore the map for the AI. I understand that this is probably being addressed in the campaign scripts now Joris is working on them.

Tower/Catapult/Ballista/Ship missiles/cannon balls are arcing up then down when fired, when they should just be firing straight at the target like they do in Warcraft 2. The code should be changed so they fly straight at the target, plus they should explode in the middle of the target instead of the edge of a building/unit, so no friendly units take as much/if any damage from the exploding missile.

Units are still attacking the enemy for a second or so after they are already dead.


Imported from Launchpad using lp2gh.

timfel commented 8 years ago

(by iddqd-mail) I think you could have all of it in rev.1880