Closed Zalbardeon closed 3 years ago
While looking for the trait script, I came across this and thought about utilising it to perhaps give The Followers of Nagash a few faction specific bonuses to make them stronger at the campaign start.
A few examples could be:
These are just definitions. What is the source file this is taken from?
This is from script/campaign/wh2_dlc09_tomb_kings.lua
, I see.
When it comes to those effects, the script merely assigns listed effect bundles to a faction depending on game difficulty modifier. Actual effects are defined in db/effect_bundles_to_effects_junctions_tables
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Closing as these lords were implemented in 2d3f6ac539bfce9d6d8d7b73595170b0b995ed8e via variants with unique traits.