Closed im-mortal closed 3 years ago
I believe there was a way to simulate two instances of the game running at the same time, so this might be a possibility to test code changes to see if a desync may occur. I'll have to have a look into this.
In fact, I also have a gaming laptop, so it'll be easy for me to test a multiplayer environment without needing a second participant.
I'd like to make sure the latest dev build v0.3.0-dev is working as intended for MP. Please test it if you still can.
I'll test this later today.
From my limited testing, this script seems stable enough. Unfortunately I cannot do a comprehensive multiplayer test run at present. A possible solution would be to deploy the script in patch 2.3.5 and investigate any multiplayer issues that arise (if they do).
This can now be closed as I've successfully tested this in a multiplayer campaign with no issues. Nagash would be proud!
CLOSED!
There are concerns over multiplayer compatibility with this mod. Actual multiplayer gameplay feedback is appreciated.
Investigate if using
pairs()
,ipairs()
, ornext()
causes desync on clients when traversing through table entries.pairs()