I didn't need to use Assets to make PlayerParams hot-reloadable, since Bevy 0.11.0 added the resources field to the scene file format. Resources I want to be able to tweak while the game is running can now be saved in globals.scn.ron. PlayerSpawnData is now loaded from assets defined in PlayerAssets in the globals scene as well.
I didn't need to use Assets to make
PlayerParams
hot-reloadable, since Bevy 0.11.0 added theresources
field to the scene file format. Resources I want to be able to tweak while the game is running can now be saved inglobals.scn.ron
.PlayerSpawnData
is now loaded from assets defined inPlayerAssets
in the globals scene as well.