When viewing the README.md files for both paragon mods I noticed that they use a more C# syntax than a mathematical notation, which would be confusing to people trying to figure out what 0.1f or Math.FloorToInt means. I spent about an hour or so retyping it to be a lot more mathematical while still being readable (speed(x) rather than s(x), and speed(_) to infer a constant value rather than speed()). I also simplified much of the math (especially for the sentries) to make it more readable.
I do have a few issues however; most of the stats for the Monkey Sub Paragon's Big Missile have nothing noted for most of the stats it has, I could assume that it inherits from the previous bracket but that was not used anywhere and instead had overlaying ranges which could be mentally combined to form the stats for a paragon tier. These functions are left with ??? to symbolize that it's not known.
When viewing the README.md files for both paragon mods I noticed that they use a more C# syntax than a mathematical notation, which would be confusing to people trying to figure out what
0.1f
orMath.FloorToInt
means. I spent about an hour or so retyping it to be a lot more mathematical while still being readable (speed(x)
rather thans(x)
, andspeed(_)
to infer a constant value rather thanspeed()
). I also simplified much of the math (especially for the sentries) to make it more readable.I do have a few issues however; most of the stats for the Monkey Sub Paragon's Big Missile have nothing noted for most of the stats it has, I could assume that it inherits from the previous bracket but that was not used anywhere and instead had overlaying ranges which could be mentally combined to form the stats for a paragon tier. These functions are left with
???
to symbolize that it's not known.