Is your feature request related to a problem? Please describe.
Right now, the only incentive for players to not die is the risk of having to drive / fly back to where they were, and respawning can be used as an easy way to rearm. Players should instead be incentivized to go on long trips out of base and complete many missions.
Describe the solution you'd like
A point multiplier should be applied as players are earning points outside of a team safezone, perhaps 10% every 1k earned, then be reset once they die or enter a team safezone. This can be implemented in SHZ_fnc_addMoney when positive amounts are given, then reset with a mission event handler or with a loop checking their safezone presence. There should also be a map marker showing the player's current multiplier.
Is your feature request related to a problem? Please describe. Right now, the only incentive for players to not die is the risk of having to drive / fly back to where they were, and respawning can be used as an easy way to rearm. Players should instead be incentivized to go on long trips out of base and complete many missions.
Describe the solution you'd like A point multiplier should be applied as players are earning points outside of a team safezone, perhaps 10% every 1k earned, then be reset once they die or enter a team safezone. This can be implemented in
SHZ_fnc_addMoney
when positive amounts are given, then reset with a mission event handler or with a loop checking their safezone presence. There should also be a map marker showing the player's current multiplier.