Warzone-Maps-of-Guezt1234 / urban_gridlock

A map of roundabouts. Each game generally takes 10 minutes.
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[BAL]The map favors the sides more than the center. #1

Open guezt1234 opened 3 years ago

guezt1234 commented 3 years ago

Describe the imbalance Fighting for the sides (roundabouts 1, 4, 10, 13) are more favorable than fighting for the center (roundabouts 2, 7, 12).

Example moves Steps to reproduce the imbalance:

  1. Take territory Castle roads 2, and 3 in turn 1.
  2. Take territory Castle roads 1, Merry-go-around 2, and Spaghetti Junction 1
  3. Notice that developing the center is less favorable in turn 1-2 because roundabout 1 worth more than roundabout 2.
  4. Taking castle road 3, spaghetti junction 1, and spaghetti junction 2 would lead to a more favorable position at the center than taking castle road 3, spaghetti junction 1, and castle road 4. However, the more favorable position would take more turns to reach.

Expected behavior A clear and concise description of what the new balance should be.

Proposed changes

Example game https://www.warzone.com/MultiPlayer?GameID=27667418

Game mode (please complete the following information):

Additional context Add any other context about the problem here.

guezt1234 commented 3 years ago

478351546af843fb7842a338bbdd0d6b773f7c82 increases the values of roundabouts 2 and 12 from 3 to 4. d7aaa7dc4639943c353a260e2e7104042ace031a adds the links from bases A and D to the center.

guezt1234 commented 3 years ago

On the other hand, it is possible to attack from the center to the opponent's bases. Attacking from the sides to the opponent's base is not as easy. Whether this line of attack is enough to balance the center and the side is debatable.

In the following play-through, ZaaZ attacked from the center to base C through the diagonal link: https://www.warzone.com/MultiPlayer?GameID=27668956

guezt1234 commented 3 years ago

In v1.3, the fight for center largely depends on the move order instead of a more strategic choice.