Closed wzdev-ci closed 12 years ago
Safety0ff commented
It already is raised by one tenth of a tile, just compare the height of a vtol pad blueprint to the height of a truck (it is approximately as high as the wheels.)
Zarel commented
Screenshots would be nice.
Safety0ff, do you think we should raise it a bit more?
Zarel edited the issue description
Zarel changed title from "Halo" for placing buildings should be raised off ground when it would be cut off due to uneven terrain
to Blueprints should be raised off ground when it would be cut off due to uneven terrain
Zarel commented
Rephrase
cybersphinx changed status from new
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closed`
cybersphinx commented
They are already raised. If it's not enough to place buildings correctly, please point out concrete examples.
JDW uploaded file Screenshot.jpeg
(196.7 KiB)
Blueprint gets cut off by uneven terrain. Not sure if this is what the author of the bug meant. Screenshot is from the current master from git (latest commit was 8dbc93ff49573fe292b99445558f9c65e32219a7).
JDW commented
Just wanted to add that the screenshot was from the map Sk-Rush.
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Cyp changed status from reopened
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fixed`
Cyp commented
Draw blueprints at maximum terrain height.
Instead of 1/10 of a tile above the terrain height at the middle of the blueprint.
Fixes #1828.
Cyp commented
Draw blueprints at maximum terrain height.
Instead of 1/10 of a tile above the terrain height at the middle of the blueprint.
Fixes #1828.
resolution_fixed
type_bug
| by donblasThere is a blueprint effect for placing buildings, but sometimes due to uneven terrain part of the green halo disappears under the ground. Maybe it should be raised up so that it doesn't get cut off?
A good example is in missions alpha 1, build a factory in the lower right part of the opening canyon.
Issue migrated from trac:1828 at 2022-04-15 21:55:39 -0700