Closed wzdev-ci closed 13 years ago
Buginator commented
Replying to [comment:16 MaNGusT]:
Replying to [comment:15 Buginator]:
Can you make the requested texture changes that are mentioned in that thread, and upload the changes ?
Which ones? to make water more desaturated or remake it(many users don't like my water at all)? What else? Zarel suggested me to increase the saturation a bit in Arizona and Mountains textures(I agreed). I've skipped the posts where people don't like post-apocalyptic theme. there are many suggestions but devs should decide which of them should be committed.
Yeah, the water and I suppose what Zarel said as well. Just whatever looks good :)
MaNGusT changed _comment0 which not transferred by tractive
MaNGusT commented
Hey! values in urbanground.txt and rockieground.txt are differ from those that I made in last changes :( They don't have support of "lost" textures that I found. look at new_textures-fixed.patch
Buginator commented
Replying to [comment:18 MaNGusT]:
Hey! values in urbanground.txt and rockieground.txt are differ from those that I made in last changes :( They don't have support of "lost" textures that I found. look at new_textures-fixed.patch
I know, I didn't use your source, since the changes were not in svn. I only fixed the svn ones.
Buginator commented
See new patch that will works with these textures. (Apply to pre-3.0 obviously) Patch was done by MaNGusT, with some clean up from me.
I also assume that when MaNGusT finishes with the textures, that he will upload them here.
Buginator uploaded file newtextures.patch
(33.4 KiB)
For pre-3.0 & new textures
Buginator uploaded file pre-3.0-textureChanges.patch
(30.8 KiB)
buginator buginator@... commented
(In https://github.com/Warzone2100/warzone2100/commit/ff4690745fb38c6f84ce08b159c55874b55b62a1) Externalize the former anonymous enum members for each tileset. This now allows switching between texture sets much easier than what was previously possible.
NOTE: Files are currently set up for trunk's textures.
refs #2013
(cherry picked from commit 696f6c251fe9359041e0905207843f79f0ee1d2a)
buginator buginator@... commented
In https://github.com/Warzone2100/warzone2100/commit/ff4690745fb38c6f84ce08b159c55874b55b62a1:
#CommitTicketReference repository="" revision="ff4690745fb38c6f84ce08b159c55874b55b62a1"
Externalize the former anonymous enum members for each tileset.
This now allows switching between texture sets much easier than what
was previously possible.
NOTE: Files are currently set up for trunk's textures.
refs #2013
(cherry picked from commit 696f6c251fe9359041e0905207843f79f0ee1d2a)
cybersphinx uploaded file pre-3.0-1.patch
(23.4 KiB)
Full patch for pre-3.0-1, basec on f46c873e56914c457b34bbbbf7d3e25af4d19abe
cybersphinx commented
Maybe we should rename all textures we include to page 99 and below, so mods can use page 100+ and everything below is reserved.
Buginator commented
Replying to [comment:22 cybersphinx]:
Maybe we should rename all textures we include to page 99 and below, so mods can use page 100+ and everything below is reserved.
I don't have a problem with renaming them to be all under 100, but mods must still use the same name anyway, unless they add more textures...
cybersphinx changed _comment0 which not transferred by tractive
cybersphinx commented
Replying to [comment:23 Buginator]:
I don't have a problem with renaming them to be all under 100, but mods must still use the same name anyway, unless they add more textures...
Yeah, for new textures I mean. There was a thread on the forum quite some time ago, iirc we added a texture page that was used by a mod before. So we should make sure that people know which pages are ok to use.
EDIT: Maybe reserve 200 pages for us to have some space for future additions? pre-3.0-1 uses 62 pages now.
Christian Ohm chr.ohm@... commented
(In https://github.com/Warzone2100/warzone2100/commit/fb18403d75395e57393cea1648ef8aba703b3bc3) New terrain textures.
Refs #2013. (cherry picked from commit d7dcf7c32c5d8210b999574d62e6462fa89104d1)
buginator buginator@... commented
In https://github.com/Warzone2100/warzone2100/commit/ff4690745fb38c6f84ce08b159c55874b55b62a1:
#CommitTicketReference repository="" revision="ff4690745fb38c6f84ce08b159c55874b55b62a1"
Externalize the former anonymous enum members for each tileset.
This now allows switching between texture sets much easier than what
was previously possible.
NOTE: Files are currently set up for trunk's textures.
refs #2013
(cherry picked from commit 696f6c251fe9359041e0905207843f79f0ee1d2a)
Christian Ohm chr.ohm@... commented
In https://github.com/Warzone2100/warzone2100/commit/fb18403d75395e57393cea1648ef8aba703b3bc3:
#CommitTicketReference repository="" revision="fb18403d75395e57393cea1648ef8aba703b3bc3"
New terrain textures.
Refs #2013.
(cherry picked from commit d7dcf7c32c5d8210b999574d62e6462fa89104d1)
Buginator changed status from new
to closed
Buginator changed resolution from ` to
fixed`
Buginator commented
This can now be closed... (I think)
anonymous uploaded file 13092008(002).jpg
(192.2 KiB)
buginator commented
Externalize the former anonymous enum members for each tileset. This now allows switching between texture sets much easier than what was previously possible.
NOTE: Files are currently set up for trunk's textures.
refs #2013
(cherry picked from commit 696f6c251fe9359041e0905207843f79f0ee1d2a) Changeset: ff4690745fb38c6f84ce08b159c55874b55b62a1
Christian Ohm commented
New terrain textures.
Refs #2013. (cherry picked from commit d7dcf7c32c5d8210b999574d62e6462fa89104d1) Changeset: fb18403d75395e57393cea1648ef8aba703b3bc3
cybersphinx changed milestone from 3.0
to unspecified
cybersphinx commented
Milestone 3.0 deleted
keyword_terrain_texture
resolution_fixed
type_patch (an actual patch, not a request for one)
| by MaNGusTall textures are 2048x2048, 8bit depth.
the only thing I don't understand is
what does this value mean? If someone can experiment with this a bit and find the best values, it will be good. :-)
about the water textures. I've uploaded them too because for me they look not so annoying than previous. To make water looks like real water we need to rewrite the animation code. mb do it like I said before-> http://forums.wz2100.net/viewtopic.php?f=33&t=5311&start=75#p62430 or mb do it by another way.
Crushed texpages; all in one zip file.
Issue migrated from trac:2013 at 2022-04-15 22:08:50 -0700