Warzone2100 / old-trac-import

Archived Import of (old) Warzone 2100 Trac
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Crash in droidStartBuild, src/droid.c:1139 #2119

Closed wzdev-ci closed 14 years ago

wzdev-ci commented 14 years ago

keyword_crash resolution_Requesting more information about issue type_bug | by mpren@...


crash during game but i can give a saved game with crash before thirty second Warzone2100.rpt

-------------------

Error occured on Tuesday, August 24, 2010 at 11:54:20.

Program: C:\Program Files\Jeux\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Jeux\Warzone 2100\warzone2100.exe" 
Version: Version 2.3.4
Distributor: wz2100.net
Compiled on: Aug 12 2010 00:08:13
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Compiled mode: Release build
Executed on: Tue Aug 24 11:54:05 2010

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[11:54:06]OpenGL Vendor : NVIDIA Corporation
[11:54:06]OpenGL Renderer : GeForce 8600 GT/PCI/SSE2
[11:54:06]OpenGL Version : 3.2.0
[11:54:06]OpenGL GLSL Version : 1.50 NVIDIA via Cg compiler
[11:54:06]Video Mode 1680 x 1050 (32 bpp) (fullscreen)
[11:54:06]OpenAL Vendor: Creative Labs Inc.
[11:54:06]OpenAL Version: 1.1
[11:54:06]OpenAL Renderer: Software
[11:54:06]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[11:54:06]Using language: Langage du système
[11:54:16]Current Level/map is Sk-Aurora-T1

C:\Program Files\Jeux\Warzone 2100\warzone2100.exe caused an Access Violation at location 0043fedf in module C:\Program Files\Jeux\Warzone 2100\warzone2100.exe Reading from location 000000b0.

Log message: error   |11:54:16: [loadSaveMessage36] Proximity position with empty name skipped
Log message: last message repeated 2 times

Registers:
eax=000000e1 ebx=0000004a ecx=00000000 edx=08280020 esi=0000004b edi=000000f0
eip=0043fedf esp=0022f8d0 ebp=0022f928 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210246

Call stack:
0043FEDF  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0043FEDF  droidStartBuild  /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:1139
00406327  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00406327  actionUpdateDroid  /home/warzone2100/2.3.4/win32/build/src/../../../src/action.c:1922
00440FA8  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00440FA8  droidUpdate  /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:849
0048EB36  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0048EB36  gameLoop  /home/warzone2100/2.3.4/win32/build/src/../../../src/loop.c:305
004916C7  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004916C7  SDL_main  /home/warzone2100/2.3.4/win32/build/src/../../../src/main.c:824
005B4CC7  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4CC7
005B4D80  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4D80
005B4809  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4809
004010A7  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004010A7  __mingw_CRTStartup  /build/buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:237
00401123  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00401123-------------------

Error occured on Tuesday, August 24, 2010 at 12:00:50.

Program: C:\Program Files\Jeux\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Jeux\Warzone 2100\warzone2100.exe" 
Version: Version 2.3.4
Distributor: wz2100.net
Compiled on: Aug 12 2010 00:08:13
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Compiled mode: Release build
Executed on: Tue Aug 24 12:00:31 2010

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[12:00:32]OpenGL Vendor : NVIDIA Corporation
[12:00:32]OpenGL Renderer : GeForce 8600 GT/PCI/SSE2
[12:00:32]OpenGL Version : 3.2.0
[12:00:32]OpenGL GLSL Version : 1.50 NVIDIA via Cg compiler
[12:00:32]Video Mode 1680 x 1050 (32 bpp) (fullscreen)
[12:00:32]OpenAL Vendor: Creative Labs Inc.
[12:00:32]OpenAL Version: 1.1
[12:00:32]OpenAL Renderer: Software
[12:00:32]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[12:00:32]Using language: Langage du système
[12:00:47]Current Level/map is Sk-Aurora-T1

C:\Program Files\Jeux\Warzone 2100\warzone2100.exe caused an Access Violation at location 0043fedf in module C:\Program Files\Jeux\Warzone 2100\warzone2100.exe Reading from location 000000b0.

Log message: error   |12:00:46: [loadSaveMessage36] Proximity position with empty name skipped
Log message: last message repeated 2 times

Registers:
eax=000000e1 ebx=0000004a ecx=00000000 edx=08320020 esi=0000004b edi=000000f0
eip=0043fedf esp=0022f8d0 ebp=0022f928 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210246

Call stack:
0043FEDF  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0043FEDF  droidStartBuild  /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:1139
00406327  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00406327  actionUpdateDroid  /home/warzone2100/2.3.4/win32/build/src/../../../src/action.c:1922
00440FA8  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00440FA8  droidUpdate  /home/warzone2100/2.3.4/win32/build/src/../../../src/droid.c:849
0048EB36  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:0048EB36  gameLoop  /home/warzone2100/2.3.4/win32/build/src/../../../src/loop.c:305
004916C7  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004916C7  SDL_main  /home/warzone2100/2.3.4/win32/build/src/../../../src/main.c:824
005B4CC7  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4CC7
005B4D80  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4D80
005B4809  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:005B4809
004010A7  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:004010A7  __mingw_CRTStartup  /build/buildd/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:237
00401123  C:\Program Files\Jeux\Warzone 2100\warzone2100.exe:00401123

WZlog-0724_120031.txt


--- Starting log ---
error   |12:00:46: [loadSaveMessage36] Proximity position with empty name skipped
last message repeated 2 times

netplay-0724_120031.log

NETPLAY log: Tue Aug 24 12:00:31 2010

-----------------------------------------------------------
Not loading droid's weapons for human player 0 (did not have template or duplicate,) from line 0.   : 0     (Sync)  Tue Aug 24 12:00:45 2010
Added droid's weapons for AI from line 0.   : 0     (Sync)  Tue Aug 24 12:00:45 2010
Added droid's weapons for human player 0 from line: 51.     : 0     (Sync)  Tue Aug 24 12:00:45 2010
Not loading droid's weapons for AI (did not have template or duplicate,) from line 215.     : 0     (Sync)  Tue Aug 24 12:00:45 2010
-----------------------------------------------------------
player entered game @   : 2982380   (Sync)  Tue Aug 24 12:00:47 2010
player sent hash to host    : 0     (Sync)  Tue Aug 24 12:00:47 2010

Issue migrated from trac:2119 at 2022-04-16 06:33:53 -0700

wzdev-ci commented 14 years ago

mpren@... uploaded file savegame.zip (276.6 KiB)

wzdev-ci commented 14 years ago

cybersphinx changed title from always always crash during game to Crash in droidStartBuild, src/droid.c:1139

wzdev-ci commented 14 years ago

Buginator changed status from new to pending

wzdev-ci commented 14 years ago

Buginator commented


savegame is missing the .gam file.

Re-upload the savegame, with all files.

Thanks.

wzdev-ci commented 14 years ago

anonymous _uploaded file savegame_complet.zip (277.3 KiB)_

wzdev-ci commented 14 years ago

cybersphinx commented


Hm, savegame doesn't load here:

error   |01:35:14: [loadSaveMessage36] Proximity position with empty name skipped
last message repeated 2 times
error   |01:35:14: [eventLoadContext] Context 1 of 10: Number of context variables (947) does not match the script code (4433)
error   |01:35:14: [eventLoadContext] Assert in Warzone: ../../../lib/script/eventsave.c:267 (0), last script event: '<none>'
error   |01:35:14: [loadGameInit] Corrupted / unsupported savegame file savegame/a1.es, Unable to load!
error   |01:35:14: [initSaveGameLoad] Trying to load Game savegame/a1.es failed!
popup   |01:35:14: [initSaveGameLoad] Failed to load a save game! It is either corrupted or a unsupported format.

Is this another case of random crap autoloaded from maps? It doesn't look like any mods were loaded explicitly, but the differing variable numbers seem to indicate you're using different data...

I assume the savegame loads ok for you? Can you try moving all files from your maps folder (see [[FileLocations]]) somewhere else, redownload Aurora from the addons-page to be sure, and try a new game with that?

wzdev-ci commented 14 years ago

Buginator changed _comment0 which not transferred by tractive

wzdev-ci commented 14 years ago

Buginator commented


I am getting the same errors as cybersphinx.

Were you using another AI besides the default one ?

wzdev-ci commented 14 years ago

dak180 changed status from pending to closed

wzdev-ci commented 14 years ago

dak180 changed resolution from ` toneedinfo`

wzdev-ci commented 14 years ago

dak180 commented


Pending is broken so set tickets to something else.