Closed wzdev-ci closed 12 years ago
corvuscorax@... uploaded file nexus-arty.tgz
(218.1 KiB)
map+savegame
KukY commented
Replying to [#2154 corvuscorax@…]:
(though it would be cool if there'd be a quick way to re-assign a big amount of artillery units to a new sensor - currently one has to right-click them one-by one ;) No need for one by one: you hold Ctrl and just select them all.
corvuscorax@... commented
Replying to Warzone2100/old-trac-import#2154 (comment:1):
Replying to [#2154 corvuscorax@…]:
(though it would be cool if there'd be a quick way to re-assign a big amount of artillery units to a new sensor - currently one has to right-click them one-by one ;) No need for one by one: you hold Ctrl and just select them all.
thanks for that one. and I thought I knew the interface >:)
anonymous commented
Replying to [#2154 corvuscorax@…]:
(though it would be cool if there'd be a quick way to re-assign a big amount of artillery units to a new sensor - currently one has to right-click them one-by one ;)
I do that by right click one and then use "CTRL+Z" (select all units of that type) then assign that selection to another unit/tower.
CorvusCorax commented
I wonder if that can also happen with mobile (or stationary) VTOL strike sensors.
probably yes ;)
Which bring us to the general dilemma of "close air support" >:>>>
Per Inge Mathisen changed status from new
to closed
Per Inge Mathisen changed resolution from ` to
fixed`
Per Inge Mathisen commented
Rewrite gift droid code. This should close a number of bugs in this code. Closes #3734. Closes #3733. Closes #3363. Closes #2154.
keyword_assertion_nexus_turret_sensor
resolution_fixed
type_bug
| by corvuscorax@...I got a lot of those in the logs:
What happened was, I had a lot of artillery units assigned to a sensor tank. But the sensor tank was "infected/stolen" by an enemy "nexus" tower, making it one of his.
Subsequently the - now enemy - sensor targeted one of my own nearby units.
And my artillery fired! Friendly fire!!! RUN!!!
Personally I don't think that behaviour really is a bug, but rather a really cool side effect of "taking over the right unit"
(though it would be cool if there'd be a quick way to re-assign a big amount of artillery units to a new sensor - currently one has to right-click them one-by one ;)
However the above assertion gets triggered, which indicates this "case" was not taken into account in action.c.
Somebody might want to go over it and fix at least the assertion to take this case into account.
Adding map+savegame
Issue migrated from trac:2154 at 2022-04-16 06:36:20 -0700