Warzone2100 / old-trac-import

Archived Import of (old) Warzone 2100 Trac
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Warzone 2100 crashes upon the start of a new SP Skirmish game. #4455

Closed wzdev-ci closed 8 years ago

wzdev-ci commented 8 years ago

resolution_fixed type_bug | by MatthewCollins


I've checked the log, here is what it entails:


--- Starting log [C:\Users\NAME\Documents\Warzone 2100 3.2\logs\WZlog-0729_225209.txt]---
info    |10:52:09: [realmain:1140] Using C:\Users\NAME\Documents\Warzone 2100 3.2\logs\WZlog-0729_225209.txt debug file
error   |10:53:08: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change. ```

___
_Issue migrated from [trac:4455](https://developer.wz2100.net/ticket/4455) at 2022-04-16 12:33:30 -0700_
wzdev-ci commented 8 years ago

MatthewCollins _uploaded file WZlog-0729_225209.txt (0.4 KiB)_

Crash Log

wzdev-ci commented 8 years ago

Cyp changed blocking which not transferred by tractive

wzdev-ci commented 8 years ago

Cyp changed blockedby which not transferred by tractive

wzdev-ci commented 8 years ago

Cyp commented


There should be a .RPT file with more information.

Things to try: • Upgrading graphics drivers • Playing with graphics driver settings, turning off compositing.

wzdev-ci commented 8 years ago

MatthewCollins uploaded file Warzone2100.RPT (15.3 KiB)

wzdev-ci commented 8 years ago

MatthewCollins commented


Ah yes, I uploaded the .RPT file.

wzdev-ci commented 8 years ago

Cyp cyp@... changed status from new to closed

wzdev-ci commented 8 years ago

Cyp cyp@... changed owner from ` toCyp cyp@wz2100.net`

wzdev-ci commented 8 years ago

Cyp cyp@... changed resolution from ` tofixed`

wzdev-ci commented 8 years ago

Cyp cyp@... committed [049]


In https://github.com/Warzone2100/warzone2100/commit/049e9edaaa1a8fe6e4a9cfe8ba97987a9c3d1bbc:

#CommitTicketReference repository="" revision="049e9edaaa1a8fe6e4a9cfe8ba97987a9c3d1bbc"
gfx: Don't use fixed pipeline for alpha test.

Also, don't read back from gl_FragColor.

Thanks to vlj for debugging.

Probably fixes #4455 and #4462. May or may not fix any other driver crashes.