Closed wzdev-ci closed 6 years ago
Berserk Cyborg uploaded file Warzone2100-map.RPT
(23.2 KiB)
pastdue commented
If you can get a semi-consistent repro case (or even if not), can you record a video of everything you do from program launch to crash?
Also, did you ever encounter this with prior builds? (Can you reproduce it with: https://ci.appveyor.com/project/Warzone2100/warzone2100/build/1.0.78/artifacts ? Am trying to rule out the recent compiler warning fixes.)
pastdue changed _comment0 which not transferred by tractive
pastdue changed _comment0 which not transferred by tractive
pastdue commented
Additional question: Did you load and quit a bunch of games (with different maps) in a row? (Because that seems to cause a serious memory leak.)
Berserk Cyborg changed _comment0 which not transferred by tractive
Berserk Cyborg commented
Don't know about a video but the below method did work a few times. During my tests I had no alliances, high power, scavengers, advanced bases, and no structure limits. In one instance it crashed on the first game.
I am trying to get other maps to crash (unsuccessfully so far) and it seems to only happen when trying to play on the map Hydrofin after playing on a few other maps first. I noticed the radar map fails to display the water outside the "ring" that surrounds this map, also.
How fast this process is done is irrelevant as a few minutes passed from doing skirmishes on various other maps until I returned to this one.
Can reproduce the crash on my last commit which was before all of the warning fixes.
Berserk Cyborg changed status from new
to closed
Berserk Cyborg changed resolution from ` to
fixed`
Berserk Cyborg commented
Hmm, have not been able to reproduce this anymore. So I guess 0792b3c4ac557552b71c273d5a3d19cb218d9eb6 and/or 97c924064d7cb3d7390b3c228f478b2d5898c34a helped with this.
resolution_fixed
type_bug
| by Berserk CyborgSimilar to #4810 where this time it happens when loading a map. I think.
Issue migrated from trac:4811 at 2022-04-16 13:07:46 -0700