Closed DARwins1 closed 2 years ago
I've already explained this to pastdue and I'll also summarize what is happening:
There is likely a regression after 3.1.5. that doesn't retexture the tiles around the skyscrapers immediately (the game does change the texture number and thus so how it should look and what it will act like). And, if not, then the retexture needs to happen regardless anyway.
The game assumes that 2 specific tile numbers (coded in the enum TILE_ID) exist as the same "kind" of tile on all tilesets at the same spot, so Arizona and Rockies will show something unintended. Obviously, Rockies has the worst outcome of this assumption.
This issue is fixed but I'm going to separate out the other minor issue I noticed into a new issue.
Describe the bug Destroying any skyscraper (the feature buildings that crumble when destroyed) converts any tiles under it into cliff tiles if the map has a mountain tileset. Units can still move through these tiles, but structures cannot be built. Saving and reloading the game re-textures the affected tiles to real cliff tile textures, and units will no longer be able to move through them. Tiles are also changed in arizona and urban tilesets, but they have less noticeable effects on gameplay.
To Reproduce Steps to reproduce the behavior:
Expected behavior Skyscrapers should not convert tiles to cliffs when destroyed.
Screenshots or Videos Skyscrapers destroyed on Emergence: After save-load: Skyscrapers destroyed on Aftermath: After save-load (Notice the concrete textures replaced with orange dirt): Skyscrapers destroyed on Sk-UrbanChasm: After save-load:
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