Open DARwins1 opened 2 years ago
Doesn't quite look as a bug to me. You gave an explicit "Short range" order, so the unit tries to come closer. You choose "Mini Rocket Pad" for you example, but let's say I have a slow-to-recharge weapon (medium/heavy cannons). If I gave "Short Range", it's presumably, I don't want them to lose ammo while too far from target. So the unit is correctly holding fire until arriving at correct distance.
"Units set to prefer short ranges should still fire at enemies within their max range while closing the distance." - Concur. This is how it always used to be.
Describe the bug If a unit is set to prefer "Short Range" and it is ordered to attack a target, it will hold fire until the target within its short range radius.
To Reproduce Steps to reproduce the behavior:
Additional context If given a move order, the unit will still attack targets within its maximum range.
Expected behavior Units set to prefer short ranges should still fire at enemies within their max range while closing the distance.
Screenshots or Videos This Mini-Rocket Pod unit is set to Short Range, and told to move within range of some enemy structures. It begins to fire (as expected). But when ordered to attack the sensor tower, it approaches the tower but stops firing until it gets within range.
Your System: