Open Berg53 opened 5 years ago
This issue has been slapped about so many times and the situation now is worse than it ever was the changes to the code are a step backward in my eyes http://forums.wz2100.net/viewtopic.php?f=33&t=4951&p=73680&hilit=basement#p73680 Here is a old post about the same thing.
So what do we do about this? Is there even a general solution to these issues?
As an enthusiast "builder", I'd say a structure, if built on a slope, doesn't need to get stretched out like this. It needs a foundation.
Like @Berg53's efforts, it should be cement, but dynamically generated. Nothing included in the models.
We can allow a little bit of skewing of the original model base, but then the dynamically generated foundation mesh should take over and cover the rest of the ground. It should protrude a little bit from the structure base.
Can anyone upload a savegame to replicate the issue?
Illustration by @MaNGusT-
As on the forums, Berg did nice work here. All we really need this for is walls and base defenses. Though it has been 4 years on now. The foundation is clearly the right way to deal with fixing this.
I would like to add images See the amount of area showing to low side of bunker is more target available. also the distorted structure. See the high side of structure centre of structure is below ground so cant be destroyed from this side See the wall structure how the texture is way distorted to suit terrain..