Open maxsupermanhd opened 1 year ago
JSON diff of replays from host and spectator: (minus is autohoster, plus is spec)
@ ["gameOptions","ingame","side"]
- true
+ false
@ ["gameOptions","multistats",2,"losses"]
- 0
+ 44
@ ["gameOptions","multistats",2,"played"]
- 0
+ 306
@ ["gameOptions","multistats",2,"totalKills"]
- 0
+ 145039
@ ["gameOptions","multistats",2,"totalScore"]
- 0
+ 524014915
@ ["gameOptions","multistats",2,"wins"]
- 0
+ 262
@ ["gameOptions","netplay.players",17,"ready"]
- false
+ true
@ ["gameOptions","netplay.players",16,"ready"]
- false
+ true
@ ["gameOptions","netplay.players",15,"ready"]
- false
+ true
@ ["gameOptions","netplay.players",14,"ready"]
- false
+ true
@ ["gameOptions","netplay.players",1,"ready"]
- false
+ true
@ ["gameOptions","netplay.players",0,"ready"]
- false
+ true
@ ["gameOptions","selectedPlayer"]
- 13
+ 17
I wonder if "side" has something to do with the mods loading
Describe the bug When Warzone 2100 is being started with command line argument
--loadreplay
it does not load the mod and proceeds playing replay with a desync. Replay file was recorded with a mod loaded and information about loaded mod is present in it. If mod is not present indownloads
directory it will fail to load replay, but if it is here and present with correct hash it will not fail but not load it!To Reproduce Steps to reproduce the behavior:
Expected behavior Either defined hard fail or correct loading of the mod.
Your System:
Additional context Logs indicate that mod was found:
[restoreOptions:8517] Downloaded mod found: mods/downloads/a4efa4f8d0e4a774e277ca1d7aa458e143c6ae0275f32deb73b8ba76e9a9b5e0